All passing loops in tpf2 are dynamic so intended that the trains pass at line speed therefore each loop is effectively a small double track section so all trains should be signalled to go right or left into the loop.
Transport fever passing siding.
All passing by segments should work like roads do.
Signals in transport fever are path signals.
Passing siding configuration when a second train is added to this configuration both get stuck in the station.
Each track is one way only.
Learn more about path reservation in the examples below.
Terminals or those where trains have to reverse to go back b siding opportunities where you need the train to.
Signals should be placed only in the direction of travel prior to the junctions on the double track portion of the line.
You need neither one way signals nor waypoints but you do need a signal at each end of your double track or passing siding.
I already prepurchased transport fever and tried out train fever a bit but found the system with signals to be very confusing.
These trains can share a line or be on two separate lines.
You would need passing loops at 1 3 and 2 3 along the route based on how quickly the train can get there.
If a train passes a green signal indicating a free path ahead the path to the next signal or station is reserved for the train.
Despite the passing siding they try to reserve the path to the next stop or signal on the way.
By passing another signal leaving the station or diverting of to another path at switch.